JeffRubinJeffRubin

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Feb 11

"It took the Japanese to figure out how to make a satisfying single-player game [Space Invaders]. The key is that you should never be able to win. The Americans could never have created that game… because the idea of a game that can’t be won is inconceivable within the American culture. The Samurai codex of the Japanese, on the other hand, allows for the idea of losing with honour."

Ridiculously in-depth article about the history of Shumps over here. If you don’t know what Shumps are without Googling, trust me, you do not want to read this.

"It took the Japanese to figure out how to make a satisfying single-player game [Space Invaders]. The key is that you should never be able to win. The Americans could never have created that game… because the idea of a game that can’t be won is inconceivable within the American culture. The Samurai codex of the Japanese, on the other hand, allows for the idea of losing with honour."

Ridiculously in-depth article about the history of Shumps over here. If you don’t know what Shumps are without Googling, trust me, you do not want to read this.

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