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Dec 8
How Sam planned the block sequence for Tetris God.
samreich:

The final product.
Tetris games are ten square across.  The really difficulty was preparing for “The playing field is random a jagged.”  Not one two-square landing could remain on the board.  Then, the T-block (#10) needed to be able to rotate into place in a manner actually possible in Tetris.  I played through three Flash games to make sure it was.

How Sam planned the block sequence for Tetris God.

samreich:

The final product.

Tetris games are ten square across.  The really difficulty was preparing for “The playing field is random a jagged.”  Not one two-square landing could remain on the board.  Then, the T-block (#10) needed to be able to rotate into place in a manner actually possible in Tetris.  I played through three Flash games to make sure it was.

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